Shadow Warrior 3 has one of the most interesting sets of baddies I’ve ever encountered in a shooter. Most of the demons that occupy the world of Shadow Warrior 3 are brightly colored, and surprisingly interesting for what’s essentially cannon fodder. But I just didn’t really like the selection: there’s a railgun, the iconic dual SMGs, a revolver, a grenade launcher, shuriken launcher, and a shotgun-yawn.Įven if the weapons aren’t always exciting, at least the enemies in Shadow Warrior 3 are notable. I can see the argument that that’s good from a game design perspective because you’re encouraged to use your entire array of weapons. Even when I upgraded my weapons to be able to hold more ammo, I constantly had to switch between them to keep the demon killing rolling. A reason for that is probably because weapons just don’t carry that much ammo-even if there are ammo pick-ups aplenty, I was just constantly running out. I’d love more variety, and even with the ability to put skill points into guns to increase their abilities, I never felt like any specific weapon was my go-to. But the bad news is that there are so few of them. Since Shadow Warrior 3 is a shooter, it’s imperative that it has a fun selection that feel good to shoot. Lo Wang has an arsenal of weapons at his disposal, and his trusty demon-killing sword. In it, you play as Lo Wang, former assassin and guy who kills lots of demons while making stupid (and sometimes funny) quips. Shadow Warrior 3 is a single player first person shooter, and the latest game in the prequel/revival of Shadow Warrior. And as much fun as I had with it, it’s been a mixed bag. It was a major disappointment, for sure-and one I was hoping Shadow Warrior 3 would fix. Imagine my surprise, then, that Shadow Warrior 2 did away with a focused single player campaign to instead be a Borderlands-style co-op shooter. It paved the way for games like Doom’s 2016 revival. But the 2013 remake of Shadow Warrior was a surprise to me, and not only featured great gameplay, but a surprisingly poignant story. I was never a huge fan of the Build Engine-based 90’s release of the original Shadow Warrior, a game so full of Duke Nukem style juvenile humor, even the main character’s name is a dick joke: Lo Wang. There was a retro style shooter revival in in the ‘10s, and it started before Doom 2016 with games like Shadow Warrior 2013. It’s not a bad way to spend your time, but you might be happier if you went and found out what’s burning.Screenshot: Shadow Warrior 3 It’s like playing skeeball while the fire alarms keep going off. Shadow Warrior 3 tries so hard to follow in the footsteps of Doom Eternal but gets lost beneath its treads.Īs it stands, Shadow Warrior 3 is a fine game, and the Definitive Edition will be a welcome upgrade to owners of the original console versions, but it only manages to meet expectations while also running it under a track of abrasive banter. If it’s the latter, I’m not sure being the bargain brand version of better games is the right approach. I feel like the series is either desperately trying to find its own identity or is happy with aping other FPS designs. Yet, even after that, I liked Shadow Warrior 3 but didn’t love it. Like the narrow field of view was suffocating my brain. I can’t remember what led me to increase the FOV, but the difference was so impactful it felt like I could suddenly breathe again. Something felt extremely off with the gameplay, and I couldn’t put my finger on it. However, in Shadow Warrior 3, I initially felt uncomfortable playing it. I know what the setting does, but I feel developers usually have one in mind when creating the visual feel of their games. This is also the first game in a while that I had to adjust the field of view.
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